Разработчики независимого проекта Racer Free Car Simulation или просто Racer выпустили очередное обновление своего симулятора.
Оригинальный список изменений новой версии:
- Bugfix: Director cam didn’t work - Bugfix: Rain didn’t affect grip (snow did) - ENet upgraded to v1.3.3 (small change to avoid unreliable packet regression, and disconnect fix) - Added input limiters for Pacejka curves for slipangle/ratio/camber/load (see data/cars/default/car.ini) (wheel.pacejka.slipangle_min/max etc); see http://www.racer.nl/reference/pacejka.htm#inputsoutputs - Bugfix: Replay was never painted; no camera was defined. - Bugfix: particles in replays were not animated in reverse mode. Now they are (although not entirely correct) - Turning AI on while offroad would cause a crash. - Added ai.spring_factor in car.ini to add some magic forces to keep the car on track (use ‘ai scale’ for example to add some speed to the AI line; check out ‘ai save’ and such). - CurvEd import of ASCII txt and CSV added. - CurvEd imports were buggy (zero) if more than 50 points were imported. - Added textures.stub in racer.ini to optionally load a single texture for every loaded shader; useful when testing mipmapping (if you’re using mipmaps effectively, see http://www.racer.nl/tutorial/stub_textures.htm) - Added data/images/texture_stub.dds as a default images for the feature above - Added dev.fast_fade in racer.ini to allow quick fades while developing - Added wheel roadnoise filtering to simulate rubber; see http://www.racer.nl/reference/wheels.htm - Added ai.rc_factor in car.ini to be able to help AI if you give it a high grip_factor as well. See http://www.racer.nl/reference/carphys.htm#ai - Added ai.cg_factor in car.ini to lower effective CG height to help AI drive faster through turns without flipping. See also http://www.racer.nl/reference/carphys.htm#ai - susp_implicit_integration now set to 0 for explicit physics. It seems stable for F1 cars with tire_damping, and the implicit method creates buggy load values in the tires. - Added ghost.update_if_loaded (defaults to true) to determine whether to update the ghost lap (if you’re faster), even if you’ve explicitly loaded one with ghost.load. - Materials without names in DOF files used to get the exact texture name (ie ‘body.tga’). The extension is now cut, so it’d become ‘body’).